Playing Pedagogy: Videogaming as Site and Vehicle for Digital Public Archaeology
This Resource is Part of the Following Collections
- Current Practice in Digital Public & Community Archaeology •
- Society for American Archaeology 2015 Conference
While there is an extensive literature on the pedagogical uses of video games in STEM education, and a comparitvely smaller literature for langagues, literature, and history, there is a serious dearth of scholarship surrounding videogames in their role as vectors for public archaeology. Moreover, video games work as 'digital public archaeology' in the ways their imagined pasts within the games deal with monuments, monumentality, and their own 'lore'. In this presentation, we play the past to illustrate twin poles of 'public' archaeology, as both worlds in which archaeology is constructed and worlds wherin archaeological knowledge may be communicated.
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Cite this Record
Playing Pedagogy: Videogaming as Site and Vehicle for Digital Public Archaeology. Andrew Reinhard, Shawn Graham. Presented at The 80th Annual Meeting of the Society for American Archaeology, San Francisco, California. 2015 ( tDAR id: 396256)