digital archaeology (Other Keyword)
376-389 (389 Records)
This is an abstract from the "SAA 2023: Individual Abstracts" session, at the 88th annual meeting of the Society for American Archaeology. The Alpena-Amberley Ridge (AAR) is a landform that is now 100 feet underwater in the Great Lakes – but 10,000 years ago, it was a unique dry land environment. Research on the AAR has documented some of the world’s oldest hunting features including drive lanes and hunting blinds for targeting caribou. To better understand this submerged landform an...
Virtually Rebuilding Çatalhöyük History Houses (2015)
3D technologies, remote sensing, geographic information systems, and virtual reality have changed the documentation and interpretation process of Çatalhöyük (Berggren et al. forthcoming 2015). Work at Çatalhöyük Building 89 has allowed a new methodology of data capture, processing, visualization, and analysis of stratigraphic layers based on digital technologies (Forte et al. 2012). On the other hand, virtual reconstruction of Neolithic buildings rebuilt in the same place has been little...
A Visual Analysis of Intersecting Identities: Nathan Harrison's Gender Performance in Southern California (2024)
This is an abstract from the "SAA 2024: Individual Abstracts" session, at the 89th annual meeting of the Society for American Archaeology. Nathan Harrison, a formerly enslaved man from Kentucky, was adept at performing specific masculinities (and other identities) within different community groups. Through forced migration, Harrison traveled from Kentucky to California during the mid-1800s. After gaining his freedom, Harrison continued moving south until he settled in San Diego County....
Visualizing a Wired World’s Past: Digital and Tactile Public Archaeology in the Virtual Curation Laboratory (2016)
The Virtual Curation Laboratory at Virginia Commonwealth University (VCU) uses 3D scanning technologies to capture archaeological discoveries from all over the world. Used effectively, these 3D digital artifact models can help cultural heritage institutions share their amazing discoveries to a global audience and not simply to their fixed geographic locations. How to share these 3D digital artifact models to an audience wider than undergraduate students and professional archaeologists has proven...
Visualizing Diaspora: Fort Ancient and Shawnee Migrations in Early America (2019)
This is an abstract from the "Disentanglement: Reimagining Early Colonial Trajectories in the Americas" session, at the 84th annual meeting of the Society for American Archaeology. Soon after the De Soto Expedition (1539-1542), Fort Ancient peoples from the Middle Ohio Valley abandoned their summer villages. For twenty generations, village life in this region had been both egalitarian and stable. Through a close reading of archaeological sources, including laser ablation testing of late Fort...
Visualizing the Origins of Monumentality: The Case of Tiwanaku, Bolivia (2024)
This is an abstract from the "Ancient Mesoamerican and Andean Cities: Old Debates, New Perspectives" session, at the 89th annual meeting of the Society for American Archaeology. Archaeologists examining early urban formations in the Andean Lake Titicaca basin have recently framed them as early “proto-urban” centers. In this paper, we reflect on our current understanding of the region’s proto-urbanism by deploying visualization methodologies to synthesize the evidence for Late Formative...
Water Management on the Mesa: The Horseshoe Ridge Reservoir Community and the Occupation of Park Mesa, Colorado (2018)
Water management is a critical concern in the arid landscape of southwest Colorado, particularly for farmers. As such, significant developments in water supply systems — like the construction of reservoirs — reflect the social, political, and economic climates in a community. Three reservoirs are located on Park Mesa in Mesa Verde National Park. These were originally documented during surveys in the 1970s and revisited after the Chapin 5 fire in 1996, but none have been analyzed beyond basic...
What Lasts of Us: Implicit Archaeology through Environmental Storytelling (2023)
This is an abstract from the session entitled "Making Waves through Play: A Historical Archaeological Examination of Archaeogaming and the Global Impact of Video Games on the Field of Archaeology", at the 2023 annual meeting of the Society for Historical Archaeology. The Last of Us (2013, Naughty Dog) and its 2020 sequel transport players to a post-apocalyptic version of the United States, twenty years after the outbreak of a deadly virus. Gameplay is set in the remnants of what was once a...
What to Do with All Those Digital Data: Examples from the Digital Archaeological Archive of Comparative Slavery (DAACS) (2018)
The Digital Archaeological Archive of Comparative Slavery (DAACS) is a Web-based initiative designed to foster inter-site, comparative archaeological research on slavery throughout the Chesapeake, the Carolinas, and the Caribbean. The goal of DAACS is to facilitate research that advances our historical understanding of the slave-based societies that evolved in the Atlantic World during the eighteenth and nineteenth centuries. In this paper we argue that the digital methods encapsulated within...
What We See, What We Don’t See: Spatial Data Quality in Large Digital Archaeological Collections (2019)
This is an abstract from the "Archaeological Vision in the Age of Big Data" session, at the 84th annual meeting of the Society for American Archaeology. In an era of cyber-infrastructures, large digital archaeological collections have the potential to enable deep insights into human history. Yet the life of digital archaeological data post-field recovery is not well understood, and consequently, issues of spatial data quality in large digital archaeological collections have been...
Where There's a Weir, There's a Way (2024)
This is an abstract from the "*SE Stakes and Stones: Current Archaeological Approaches to Fish Weir Research" session, at the 89th annual meeting of the Society for American Archaeology. Pennsylvania has over 80,000 miles of streams and rivers. A project by the author to identify V-shaped stone fish weirs in this state has yielded over 280 structures using an array of data sources. Many of these weirs occur on the Susquehanna River and its tributaries, which drain into the Chesapeake Bay....
Why We Should Reassess How We Define Sensitive Archaeological Data and How We Share It (2019)
This is an abstract from the "Openness & Sensitivity: Practical Concerns in Taking Archaeological Data Online" session, at the 84th annual meeting of the Society for American Archaeology. We all want to be published and want our archeological research to be relevant, useful, and available to other archeologists, but in this digital age, it may be too easy to share, and too easy for sensitive site location information to end up in places that could cause irreparable harm to the archeology that...
The Wide and Wonderful World of Digital Archaeology in Cultural Resource Management (2016)
Archaeologists in Cultural Resource Management (CRM) adopt digital tools to improve both the efficiency and quality of our work. While archaeologists have often adopted new tools, technology like digital tablets, user-friendly databases, 3D scanning/modeling/visualization tools, and accessible media like blogs and podcasts provide new opportunities to greatly expand the extent and speed of data collection, as well as the ways archaeologists may disseminate both data and research results. For...
“You discover 1d4 ancient relic(s)”: Archaeological Outreach through Tabletop Roleplaying Games (2023)
This is an abstract from the "Digitizing Archaeological Practice: Education and Outreach in the Archaeogaming Subdiscipline" session, at the 88th annual meeting of the Society for American Archaeology. From the very origins of tabletop roleplaying games, creators like Gary Gygax turned to scholarship of the ancient world as a wellspring for fantasy worldbuilding, in-game quests, and tradition-rich non-player characters or legendary creatures. Through this lens, gamers took an active role in...