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Games and Gamification as Transformative Pedagogy in the Archaeology and Art History Classroom (2021)
DOCUMENT Citation Only Michael Zimmerman. Andres Montenegro-Rosero.

This is an abstract from the session entitled "Outreach and Education: Bringing it Home to the Public (General Sessions)" , at the 2021 annual meeting of the Society for Historical Archaeology. Gamification, a “complex and controversial concept” (Tulloch 2014: 317), is commonly considered an effective tool for student engagement in the archaeology classroom, by providing elements of gameplay: rules, rewards, punishments, competition, and narrative. However, games and gamification have a role...