Arcanum: Of Steamworks And Magick Obscura – How I Fell In Love With Industrial Archaeology
Author(s): João Luís Sequeira; Susana Pacheco
Year: 2023
Summary
This is an abstract from the session entitled "Making Waves through Play: A Historical Archaeological Examination of Archaeogaming and the Global Impact of Video Games on the Field of Archaeology", at the 2023 annual meeting of the Society for Historical Archaeology.
Arcanum is a steampunk fantasy role-playing game (2001). The gameplay allows the player to interact with NPCs. It has a vast world, multiple choices, and tons of dialogues regarding dualities such as science and religion, or environmental concerns. It also reflects the colonialist discourse when unavoidable stereotypes arise between aristocrats and slum inhabitants, hierarchically placed throughout the plot.
The game presents a myriad of material culture representations: springs, electrical parts, ore fragments, gears, bottles, spikes, and clamps, among others. Both authors met this video game in different stages of their lives. One is a huge fan, and the way he sees (or used to see) Industrial Archaeology stereotypes is highly influenced by the concept, while the other highlights the inequality discourses, the dualities, and the way that she notices the absence of female presence or influence in the game plot. The aim of this presentation is to explore these perspectives.
Cite this Record
Arcanum: Of Steamworks And Magick Obscura – How I Fell In Love With Industrial Archaeology. João Luís Sequeira, Susana Pacheco. Presented at Society for Historical Archaeology, Lisbon, Portugal. 2023 ( tDAR id: 475921)
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Keywords
General
Contemporary Archaeology
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Media Archaeology
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Steampunk
Individual & Institutional Roles
Contact(s): Nicole Haddow