video games (Other Keyword)

1-4 (4 Records)

Elder Scrolls and Modern Perspectives: The Power of Historical Archaeological Data in (Re)Telling Narratives of the Past (2022)
DOCUMENT Citation Only Megan R Victor.

This is an abstract from the session entitled "(Re)Presenting the Past: Archaeological Influences on Historical Narratives in Video Games" , at the 2022 annual meeting of the Society for Historical Archaeology. Drawing on this year’s conference theme, historical archaeology is indeed a powerful means of pulling injustices into the light of examination and of addressing them in both the past and present. The field not only provides data on the recent past but also fosters meaningful...


Interacting with the Past: Assassin's Creed, Landscapes, and Other Talking Points (2017)
DOCUMENT Citation Only Coy J. Idol.

Assassin’s Creed is a multivolume series, developed by Ubisoft, with 17 games across a variety of platforms. One of the most successful aspects of this franchise is its ability to recreate historical settings. In recreating these settings, the developers and writers draw from all available sources, including sponsoring their own archaeological investigations. Through the use of these sources, developers and writers are able to not only create largely historically accurate plots, but interactive...


The Mass Effect of Manifest Destiny: Exploring themes of Colonialism in the Mass Effect Series (2022)
DOCUMENT Citation Only Rhianna M. Bennett.

This is an abstract from the session entitled "(Re)Presenting the Past: Archaeological Influences on Historical Narratives in Video Games" , at the 2022 annual meeting of the Society for Historical Archaeology. The first scene in video game series, Mass Effect, introduces archaeology and material culture as fundamental to the narrative. Over a hundred years into our future, an ancient alien artifact unearthed on Mars propels humanity into faster-than-light travel via mass relays. The human...


The Museumification of Video Game Artifact Collecting: The Development of Experiences in Archaeological Video Games from Trophy Taking to Decolonizing and Educating (2023)
DOCUMENT Citation Only Christopher Wai.

This is an abstract from the "Digitizing Archaeological Practice: Education and Outreach in the Archaeogaming Subdiscipline" session, at the 88th annual meeting of the Society for American Archaeology. Collecting objects forms a core game mechanic. Traditionally, critiques have focused on the trivialization of cultural objects. However, I argue that such collections have grown in their educational and informative ability for players. Furthermore, such games are reflexive, informing the...