Interacting with the Past: Assassin's Creed, Landscapes, and Other Talking Points
Author(s): Coy J. Idol
Year: 2017
Summary
Assassin’s Creed is a multivolume series, developed by Ubisoft, with 17 games across a variety of platforms. One of the most successful aspects of this franchise is its ability to recreate historical settings. In recreating these settings, the developers and writers draw from all available sources, including sponsoring their own archaeological investigations. Through the use of these sources, developers and writers are able to not only create largely historically accurate plots, but interactive landscapes that are equally as accurate. This paper will focus on the Kenway Trilogy, showing how Ubisoft has used archaeological research to recreate the Colonial Americas, and how archaeologists can use these games as tools to educate the public.
Cite this Record
Interacting with the Past: Assassin's Creed, Landscapes, and Other Talking Points. Coy J. Idol. Presented at Society for Historical Archaeology, Fort Worth, TX. 2017 ( tDAR id: 435147)
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Keywords
General
landscapes
•
Public Archaeology
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video games
Geographic Keywords
North America
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United States of America
Temporal Keywords
Colonial
Spatial Coverage
min long: -129.199; min lat: 24.495 ; max long: -66.973; max lat: 49.359 ;
Individual & Institutional Roles
Contact(s): Society for Historical Archaeology
Record Identifiers
PaperId(s): 565