Archaeogamine: A New Frontier in Public Archaeology
Other Keywords
public •
Archaeology •
Public Archaeology •
Games •
Representation •
landscapes •
Media •
Archaeogaming •
Virtual •
video games
Temporal Keywords
Colonial
Geographic Keywords
North America •
Coahuila (State / Territory) •
New Mexico (State / Territory) •
Oklahoma (State / Territory) •
Arizona (State / Territory) •
Texas (State / Territory) •
Sonora (State / Territory) •
United States of America (Country) •
Chihuahua (State / Territory) •
Nuevo Leon (State / Territory)
Resources Inside This Collection (Viewing 1-5 of 5)
- Documents (5)
-
Archaeogaming Theory: Explaining Post-Entanglement Dualist Artifacts (2017)
DOCUMENT Citation Only
Archaeogaming, the study of the intersection of archaeology in (and of) video games), explores a unique class of ordinary artifacts that effortlessly occupy both real and virtual worlds. This presentation explains archaeogaming's many branches while providing a new way of discussing digital games, dismissing their appearance as simply media objects, treating them instead as both archaeological artifact and site created by both hardware and software into vehicles of iconoclasm. As archaeologists,...
-
Discovering Archaeology Through Video Games: A Non-Archeologist’s Enlightenment (2017)
DOCUMENT Citation Only
Gamers interact with the past, present and future of the archeological world regularly, whether they realize it or not. We can experience the past through tools, clothes and weapons. We embark on virtual quests to recover cultural treasures from fictional peoples and worlds. We can even see all the efforts that archaeologists have made over the years in these games, depicted in the landscapes and characters of our favorite virtual worlds. Indeed, video games and the systems we play them on are...
-
Interacting with the Past: Assassin's Creed, Landscapes, and Other Talking Points (2017)
DOCUMENT Citation Only
Assassin’s Creed is a multivolume series, developed by Ubisoft, with 17 games across a variety of platforms. One of the most successful aspects of this franchise is its ability to recreate historical settings. In recreating these settings, the developers and writers draw from all available sources, including sponsoring their own archaeological investigations. Through the use of these sources, developers and writers are able to not only create largely historically accurate plots, but interactive...
-
Lengthier Studies, Fewer Explosions: How Mass Effect Showcases the Future of Archaeology Through Liara T'Son (2017)
DOCUMENT Citation Only
As we celebrate 50 years of the Society for Historical Archaeology, we must decide what our future will look like. In Bioware’s Mass Effect series, we can see what an archaeologist will look like in the future. Liara T’soni is a xenoarchaeologist, alien, and one of the main characters of the series. Throughout her journey, your hero helps her with her professional goals, and her profession helps you accomplish the task of helping the universe. This paper will explore her professional life in the...
-
Thieves, Looters, and Adventurers: Assessing Representations of Archaeologists in Uncharted and Tomb Raider. (2017)
DOCUMENT Citation Only
Naughty Dog’s Uncharted series and Square Enix’s Tomb Raider series are two of the most popular gaming titles on the market. With combined sales of 73 million units, in addition to movies, books, and graphic novels, these two franchises have widespread reach and influence. Both titles feature "archaeologists" as their protagonists, and they each have a different approach to material culture. This paper will compare and contrast these two franchises in search of positive representation and how we...