Archaeogaming Theory: Explaining Post-Entanglement Dualist Artifacts
Author(s): Andrew Reinhard
Year: 2017
Summary
Archaeogaming, the study of the intersection of archaeology in (and of) video games), explores a unique class of ordinary artifacts that effortlessly occupy both real and virtual worlds. This presentation explains archaeogaming's many branches while providing a new way of discussing digital games, dismissing their appearance as simply media objects, treating them instead as both archaeological artifact and site created by both hardware and software into vehicles of iconoclasm. As archaeologists, we must get beyond the primary entanglements of people and things, of production, economics, history, technology, and various intertwining narratives, to include real artifacts created through emergent, complex behaviors, something apart from the intended gameplay experience. In the gameworld, different rules apply to everything ranging from interacting with material culture to ethics, and archaeology requires new, next-level theory when dealing with these virtual spaces.
Cite this Record
Archaeogaming Theory: Explaining Post-Entanglement Dualist Artifacts. Andrew Reinhard. Presented at Society for Historical Archaeology, Fort Worth, TX. 2017 ( tDAR id: 435146)
This Resource is Part of the Following Collections
Keywords
General
Archaeogaming
Geographic Keywords
North America
•
United States of America
Spatial Coverage
min long: -129.199; min lat: 24.495 ; max long: -66.973; max lat: 49.359 ;
Individual & Institutional Roles
Contact(s): Society for Historical Archaeology
Record Identifiers
PaperId(s): 523