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Archaeogaming Theory: Explaining Post-Entanglement Dualist Artifacts

Author(s): Andrew Reinhard

Year: 2017

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Archaeogaming, the study of the intersection of archaeology in (and of) video games), explores a unique class of ordinary artifacts that effortlessly occupy both real and virtual worlds. This presentation explains archaeogaming's many branches while providing a new way of discussing digital games, dismissing their appearance as simply media objects, treating them instead as both archaeological artifact and site created by both hardware and software into vehicles of iconoclasm. As archaeologists, we must get beyond the primary entanglements of people and things, of production, economics, history, technology, and various intertwining narratives, to include real artifacts created through emergent, complex behaviors, something apart from the intended gameplay experience. In the gameworld, different rules apply to everything ranging from interacting with material culture to ethics, and archaeology requires new, next-level theory when dealing with these virtual spaces.

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Archaeogaming Theory: Explaining Post-Entanglement Dualist Artifacts. Andrew Reinhard. Presented at Society for Historical Archaeology, Fort Worth, TX. 2017 ( tDAR id: 435146)


Spatial Coverage

min long: -129.199; min lat: 24.495 ; max long: -66.973; max lat: 49.359 ;

Record Identifiers

PaperId(s): 523

Arizona State University The Andrew W. Mellon Foundation National Science Foundation National Endowment for the Humanities Society for American Archaeology Archaeological Institute of America