Archaeogaming (Other Keyword)

1-4 (4 Records)

Archaeogaming Theory: Explaining Post-Entanglement Dualist Artifacts (2017)
DOCUMENT Citation Only Andrew Reinhard.

Archaeogaming, the study of the intersection of archaeology in (and of) video games), explores a unique class of ordinary artifacts that effortlessly occupy both real and virtual worlds. This presentation explains archaeogaming's many branches while providing a new way of discussing digital games, dismissing their appearance as simply media objects, treating them instead as both archaeological artifact and site created by both hardware and software into vehicles of iconoclasm. As archaeologists,...

Archaeogaming: A Different Approach to Public Archaeology (2019)
DOCUMENT Citation Only Coy J. Idol. Katherine D. Thomas.

This is an abstract from the "The Public and Our Communities: How to Present Engaging Archaeology" session, at the 2019 annual meeting of the Society for Historical Archaeology. Archaeogaming is multidisplinary approach to understanding the intersection between archaeology and video games. Our work in this field has been directed towards using it to create a new avenue for reaching out to the public. As part of this new avenue, archaeogaming provides an opportunity to reach different groups...

Playing Pedagogy: Videogaming as Site and Vehicle for Digital Public Archaeology (2015)
DOCUMENT Citation Only Andrew Reinhard. Shawn Graham.

While there is an extensive literature on the pedagogical uses of video games in STEM education, and a comparitvely smaller literature for langagues, literature, and history, there is a serious dearth of scholarship surrounding videogames in their role as vectors for public archaeology. Moreover, video games work as 'digital public archaeology' in the ways their imagined pasts within the games deal with monuments, monumentality, and their own 'lore'. In this presentation, we play the past to...

Unethical Pasts, Uncertain Presents, and Potential Futures: The Evolution of Archaeological Representation in Video Games (2017)
DOCUMENT Citation Only L. Meghan Dennis.

Since the late 1970s, archaeology and archaeologists have appeared within games presented on every major video game and console format. From the earliest depictions as treasure hunters within games such as the Atari 2600’s temple crawler, Quest for Quintana Roo, to more nuanced portrayals within PC gaming’s recent field school simulator, C14 Dating, changes to how the public privileges and disregards the reality of archaeological practice can be traced through how the discipline is represented...