Archaeogaming (Other Keyword)

1-20 (20 Records)

The 4x Model Game and the Archaeology of Movement, Migration and Settler Colonialism (2023)
DOCUMENT Citation Only Michael Zimmerman.

This is an abstract from the session entitled "Making Waves through Play: A Historical Archaeological Examination of Archaeogaming and the Global Impact of Video Games on the Field of Archaeology", at the 2023 annual meeting of the Society for Historical Archaeology. Reaching mainstream popularity in the 1990s, the 4X model of video game involves building a colonial empire through turn-based or real-time strategy. The 4X genre stands for eXplore, eXpand, eXploit, and eXterminate. A number of...


American "Civilization" - Contact and Post-Contact American and Native American Culture in Sid Meier's Civilization (2022)
DOCUMENT Citation Only Shannon Martino. Renee Nejo. Michael S Zimmerman.

This is an abstract from the session entitled "(Re)Presenting the Past: Archaeological Influences on Historical Narratives in Video Games" , at the 2022 annual meeting of the Society for Historical Archaeology. Civilization is a turn-based strategy game in which players lead a civilization over the course of millennia, developing technology, exploring and conquering lands and nations, and practicing diplomacy and trade. There have been a total of six iterations, from Civilization I in 1991,...


Archaeogaming Theory: Explaining Post-Entanglement Dualist Artifacts (2017)
DOCUMENT Citation Only Andrew Reinhard.

Archaeogaming, the study of the intersection of archaeology in (and of) video games), explores a unique class of ordinary artifacts that effortlessly occupy both real and virtual worlds. This presentation explains archaeogaming's many branches while providing a new way of discussing digital games, dismissing their appearance as simply media objects, treating them instead as both archaeological artifact and site created by both hardware and software into vehicles of iconoclasm. As archaeologists,...


Archaeogaming: A Different Approach to Public Archaeology (2019)
DOCUMENT Citation Only Coy J. Idol. Katherine D. Thomas.

This is an abstract from the "The Public and Our Communities: How to Present Engaging Archaeology" session, at the 2019 annual meeting of the Society for Historical Archaeology. Archaeogaming is multidisplinary approach to understanding the intersection between archaeology and video games. Our work in this field has been directed towards using it to create a new avenue for reaching out to the public. As part of this new avenue, archaeogaming provides an opportunity to reach different groups...


Archaeology Arcade: Livestreaming, Archaeogaming, and Engaging the Public (2023)
DOCUMENT Citation Only Michael Thomin. Tristan Harrenstein. Rachel Hines.

This is a poster submission presented at the 2023 annual meeting of the Society for Historical Archaeology. In 2020 during the COVID-19 lockdown, public archaeologists across the world had to create new and innovative ways in order to engage audiences virtually. One online program developed by the Florida Public Archaeology Network (FPAN) in response to this was Archaeology Arcade. In Archaeology Arcade we digitally “sit down” with archaeologists around the world and play a video game that has...


Behind the Creation of Archaeogames: Character Art (2023)
DOCUMENT Citation Only Geena Hollis.

This is an abstract from the "Digitizing Archaeological Practice: Education and Outreach in the Archaeogaming Subdiscipline" session, at the 88th annual meeting of the Society for American Archaeology. The interest in playing video and card games has increased rapidly throughout the past three decades. In the last two decades, the interest in archaeogaming has increased. When archaeogames are discussed, the conversation tends to relate around the educational aspect of the games, which is very...


Board Games, Gamification, and the Cultural Transmission of History: Constructing Narratives of the Past in Orthogonal (2023)
DOCUMENT Citation Only Ashley Hampton.

This is an abstract from the "Digitizing Archaeological Practice: Education and Outreach in the Archaeogaming Subdiscipline" session, at the 88th annual meeting of the Society for American Archaeology. How do we tell stories about the past? Historical-themed board games provide one such avenue for transmitting history. With the rise of independent publishers and crowdsourced publishing, recent opportunities to broaden the narrative and creative scope of these types of games have expanded...


Digital Archaeology in Pandemic Times: Pedestrian Survey in The Elder Scrolls Online (2023)
DOCUMENT Citation Only Krystiana L. Krupa. Sara M. Head. Bill Auchter.

This is an abstract from the session entitled "Making Waves through Play: A Historical Archaeological Examination of Archaeogaming and the Global Impact of Video Games on the Field of Archaeology", at the 2023 annual meeting of the Society for Historical Archaeology. Accessibility in archaeology and archaeological training have been growing concerns for some time, and this issue was wildly exacerbated during the COVID-19 pandemic. Digital archaeology offers the potential for real, skill-based...


Elder Scrolls and Modern Perspectives: The Power of Historical Archaeological Data in (Re)Telling Narratives of the Past (2022)
DOCUMENT Citation Only Megan R Victor.

This is an abstract from the session entitled "(Re)Presenting the Past: Archaeological Influences on Historical Narratives in Video Games" , at the 2022 annual meeting of the Society for Historical Archaeology. Drawing on this year’s conference theme, historical archaeology is indeed a powerful means of pulling injustices into the light of examination and of addressing them in both the past and present. The field not only provides data on the recent past but also fosters meaningful...


A House of Ashes Is a House of Archaeology: An Argument for Using Video Games as Public Outreach (2023)
DOCUMENT Citation Only Bryandra Owen.

This is an abstract from the "Digitizing Archaeological Practice: Education and Outreach in the Archaeogaming Subdiscipline" session, at the 88th annual meeting of the Society for American Archaeology. In his 2018 book, “Archaeogaming,” Dr. Andrew Reinhard presented compelling arguments and research for video games and board games being important areas of study for archaeologists. In the years since the release of this titular book, many archaeologists who are also “gamers” have begun...


In the Footsteps of the Muses: Writing for Archaeogaming Educational Modules (AEM) (2023)
DOCUMENT Citation Only Emily McElroy.

This is an abstract from the "Digitizing Archaeological Practice: Education and Outreach in the Archaeogaming Subdiscipline" session, at the 88th annual meeting of the Society for American Archaeology. Video games are no longer silly pastimes where you press “B” to jump. As video games have become a larger part of children’s life, so too have video games become a larger part of academia. Video games are now being designed to display academic and historical subjects such as Ancient Rome,...


Learning about the Ancient World: Introducing Archaeogaming Education Modules (AEMs) as Classroom Resources (2023)
DOCUMENT Citation Only Paige Brevick.

This is an abstract from the "Digitizing Archaeological Practice: Education and Outreach in the Archaeogaming Subdiscipline" session, at the 88th annual meeting of the Society for American Archaeology. Humanities education at the grade-school level, particularly that of the ancient past, has frequently been characterized as lacking in new technologies and teaching tools. Additionally, the subject of the ancient world itself can be complex and intimidating for teachers who may be unfamiliar...


The Mass Effect of Manifest Destiny: Exploring themes of Colonialism in the Mass Effect Series (2022)
DOCUMENT Citation Only Rhianna M. Bennett.

This is an abstract from the session entitled "(Re)Presenting the Past: Archaeological Influences on Historical Narratives in Video Games" , at the 2022 annual meeting of the Society for Historical Archaeology. The first scene in video game series, Mass Effect, introduces archaeology and material culture as fundamental to the narrative. Over a hundred years into our future, an ancient alien artifact unearthed on Mars propels humanity into faster-than-light travel via mass relays. The human...


Paper Title: Controller of the Narrative: Archaeology, Community Engagement, and Cultural Patrimony within The Elder Scrolls Online (2023)
DOCUMENT Citation Only Megan R Victor.

This is an abstract from the session entitled "Making Waves through Play: A Historical Archaeological Examination of Archaeogaming and the Global Impact of Video Games on the Field of Archaeology", at the 2023 annual meeting of the Society for Historical Archaeology. Historical archaeology acknowledges the crucial nature stakeholder engagement and community-driven archaeological projects. Ethical, well-considered archaeology draws on narratives of the past that are co-produced, rather than...


Playing Pedagogy: Videogaming as Site and Vehicle for Digital Public Archaeology (2015)
DOCUMENT Citation Only Andrew Reinhard. Shawn Graham.

While there is an extensive literature on the pedagogical uses of video games in STEM education, and a comparitvely smaller literature for langagues, literature, and history, there is a serious dearth of scholarship surrounding videogames in their role as vectors for public archaeology. Moreover, video games work as 'digital public archaeology' in the ways their imagined pasts within the games deal with monuments, monumentality, and their own 'lore'. In this presentation, we play the past to...


Practical and applied archaeogaming (2024)
DOCUMENT Citation Only Sara Zaia.

This is an abstract from the "SAA 2024: Individual Abstracts" session, at the 89th annual meeting of the Society for American Archaeology. People continue to migrate to digital/online spaces and communities, especially during and after the COVID-19 pandemic. This migration often entails constructing digital habitats and habitations as well as its own material culture and evidence of online settlement, use, and abandonment. This session presents several case studies featuring the...


Unethical Pasts, Uncertain Presents, and Potential Futures: The Evolution of Archaeological Representation in Video Games (2017)
DOCUMENT Citation Only L. Meghan Dennis.

Since the late 1970s, archaeology and archaeologists have appeared within games presented on every major video game and console format. From the earliest depictions as treasure hunters within games such as the Atari 2600’s temple crawler, Quest for Quintana Roo, to more nuanced portrayals within PC gaming’s recent field school simulator, C14 Dating, changes to how the public privileges and disregards the reality of archaeological practice can be traced through how the discipline is represented...


Welcome to Goblin Town: Using Role-Playing Games for Education and Science Communication (2023)
DOCUMENT Citation Only Lisa Cipolla. Daryl Basarte. Michael Zimmerman. Anna Coon. Bryanda Owen.

This is an abstract from the "Digitizing Archaeological Practice: Education and Outreach in the Archaeogaming Subdiscipline" session, at the 88th annual meeting of the Society for American Archaeology. The emergent field of archaeogaming explores how people interact with gaming worlds. In this poster, we take a look at a subset of gaming, role-playing games (RPGs), and their potential for teaching archaeological concepts and critical thinking. We present three case studies of RPGs with...


What Lasts of Us: Implicit Archaeology through Environmental Storytelling (2023)
DOCUMENT Citation Only Rhianna M. Bennett. Krystiana L. Krupa. Kate Minniti. Alexander Vandewalle.

This is an abstract from the session entitled "Making Waves through Play: A Historical Archaeological Examination of Archaeogaming and the Global Impact of Video Games on the Field of Archaeology", at the 2023 annual meeting of the Society for Historical Archaeology. The Last of Us (2013, Naughty Dog) and its 2020 sequel transport players to a post-apocalyptic version of the United States, twenty years after the outbreak of a deadly virus. Gameplay is set in the remnants of what was once a...


“You discover 1d4 ancient relic(s)”: Archaeological Outreach through Tabletop Roleplaying Games (2023)
DOCUMENT Citation Only David S. Anderson.

This is an abstract from the "Digitizing Archaeological Practice: Education and Outreach in the Archaeogaming Subdiscipline" session, at the 88th annual meeting of the Society for American Archaeology. From the very origins of tabletop roleplaying games, creators like Gary Gygax turned to scholarship of the ancient world as a wellspring for fantasy worldbuilding, in-game quests, and tradition-rich non-player characters or legendary creatures. Through this lens, gamers took an active role in...