Playing Pedagogy: Videogaming as Site and Vehicle for Digital Public Archaeology
While there is an extensive literature on the pedagogical uses of video games in STEM education, and a comparitvely smaller literature for langagues, literature, and history, there is a serious dearth of scholarship surrounding videogames in their role as vectors for public archaeology. Moreover, video games work as 'digital public archaeology' in the ways their imagined pasts within the games deal with monuments, monumentality, and their own 'lore'. In this presentation, we play the past to illustrate twin poles of 'public' archaeology, as both worlds in which archaeology is constructed and worlds wherin archaeological knowledge may be communicated.
SAA 2015 abstracts made available in tDAR courtesy of the Society for American Archaeology and Center for Digital Antiquity Collaborative Program to improve digital data in archaeology. If you are the author of this presentation you may upload your paper, poster, presentation, or associated data (up to 3 files/30MB) for free. Please visit http://www.tdar.org/SAA2015 for instructions and more information.
This Resource is Part of the Following Collections
- Current Practice in Digital Public & Community Archaeology •
- Society for American Archaeology 80th Annual Meeting, San Francisco, CA (2015)
Cite this Record
Playing Pedagogy: Videogaming as Site and Vehicle for Digital Public Archaeology. Andrew Reinhard, Shawn Graham. Presented at The 80th Annual Meeting of the Society for American Archaeology, San Francisco, California. 2015 ( tDAR id: 396256)