Archaeogaming: A Different Approach to Public Archaeology
Author(s): Coy J. Idol; Katherine D. Thomas
Year: 2019
Summary
This is an abstract from the "The Public and Our Communities: How to Present Engaging Archaeology" session, at the 2019 annual meeting of the Society for Historical Archaeology.
Archaeogaming is multidisplinary approach to understanding the intersection between archaeology and video games. Our work in this field has been directed towards using it to create a new avenue for reaching out to the public. As part of this new avenue, archaeogaming provides an opportunity to reach different groups not typically addressed by traditional public outreach. More importantly where traditional approaches require the public to meet us on our terms, in an environment they are not fully comfortable, archaeogaming flips this. Instead, we are able to bring archaeologically conversations to the public and frame it in gaming terms they are used to. In this paper, we will place archaeogaming into the context of existing discussions surrounding public archaeology. From there we will explore how research by archaeogamers fits into this public oriented approach.
Cite this Record
Archaeogaming: A Different Approach to Public Archaeology. Coy J. Idol, Katherine D. Thomas. Presented at Society for Historical Archaeology, St. Charles, MO. 2019 ( tDAR id: 449062)
This Resource is Part of the Following Collections
Keywords
General
Archaeogaming
•
digital humanities
•
Public Archaeology
Geographic Keywords
United States of America
Spatial Coverage
min long: -129.199; min lat: 24.495 ; max long: -66.973; max lat: 49.359 ;
Individual & Institutional Roles
Contact(s): Society for Historical Archaeology
Record Identifiers
PaperId(s): 149