Behind the Creation of Archaeogames: Character Art
Author(s): Geena Hollis
Year: 2023
Summary
This is an abstract from the "Digitizing Archaeological Practice: Education and Outreach in the Archaeogaming Subdiscipline" session, at the 88th annual meeting of the Society for American Archaeology.
The interest in playing video and card games has increased rapidly throughout the past three decades. In the last two decades, the interest in archaeogaming has increased. When archaeogames are discussed, the conversation tends to relate around the educational aspect of the games, which is very important. What is often left out of the discussion is the art involved with archaeogaming. Transferring research into contemporary and captivating styles for target audience’s ages but also historically accurate art is complex. The focus on this poster is the artist’s process of creating characters for archaeogaming such as illustrations for card and video games, and educational lessons and modules surrounding archaeogaming. On this poster, I will show my own creative process of creating character illustrations based off of real, historical figures and mythologies for the archaeogaming education modules (AEMs) for the organization Save Ancient Studies Alliance. Alongside my own work will be the work of artists from popular archaeology inspired tabletop and video games. This poster will highlight the “how” and the “why” character art design is a key element in piquing interest and lure to archaeogaming and in turn, archaeology itself.
Cite this Record
Behind the Creation of Archaeogames: Character Art. Geena Hollis. Presented at The 88th Annual Meeting of the Society for American Archaeology. 2023 ( tDAR id: 473981)
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Keywords
General
Archaeogaming
Geographic Keywords
Other
Record Identifiers
Abstract Id(s): 36959.0