Virtual (Other Keyword)

1-4 (4 Records)

Digital Public Outreach and Education in Underwater Archaeology (2021)
DOCUMENT Citation Only Kirsten M. Hawley.

This is a forum/panel proposal presented at the 2021 annual meeting of the Society for Historical Archaeology. Underwater archaeology is often only accessible to those who can snorkel or SCUBA dive. As we move into the age of digital heritage and online conferences, many archaeologists have used a variety of tools to provide wider access to submerged archaeological sites and the information that they hold. These tools have only become more important during the COVID-19 quarantine, as in many...


Discovering Archaeology Through Video Games: A Non-Archeologist’s Enlightenment (2017)
DOCUMENT Citation Only Cory M Fogg.

Gamers interact with the past, present and future of the archeological world regularly, whether they realize it or not. We can experience the past through tools, clothes and weapons. We embark on virtual quests to recover cultural treasures from fictional peoples and worlds. We can even see all the efforts that archaeologists have made over the years in these games, depicted in the landscapes and characters of our favorite virtual worlds. Indeed, video games and the systems we play them on are...


How about a cuppa? Archaeology outreach through the Tea & Trowels video series (2021)
DOCUMENT Citation Only Emily Jane Murray. Emma Dietrich.

This is an abstract from the session entitled "Remote Archaeology: Taking Archaeology Online in the Wake of COVID-19" , at the 2021 annual meeting of the Society for Historical Archaeology. Given the global pandemic, this spring the Florida Public Archaeology Network was faced with a dilemma: how to do public archaeology without the public? Staff with the Northeast and East Central Regions created a video series, Tea & Trowels, as a way to connect the public with archaeology from the...


Introducing CVR, a Content Managment System for Digital Archaeological Interpretation (2015)
DOCUMENT Citation Only Douglas Gann.

With a wide range of digital tools now being successfully utilized for capturing and modeling archaeological data, public archaeologists have realized how entertainment software (aka video games) can be repurposed to create compelling visualizations and interactive experiences to share our research on the people, landscapes, places, and objects of the past. Archaeology Southwest, with support from the National Science Foundation, recently began an effort to develop one such interactive...