Role-Playing-Games (Other Keyword)
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Role-Playing Games in the Introductory Archaeology Classroom (2019)
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This is an abstract from the "SAA 2019: General Sessions" session, at the 84th annual meeting of the Society for American Archaeology. The use of role-playing games (RPGs) in university courses is increasingly common in the humanities and social sciences, most notably within the discipline of history. Here I describe my efforts to construct a series of mini-RPGs for an introductory archaeology course, with units designed around key behavioral developments: the emergence of technology,...