gamification (Other Keyword)

1-2 (2 Records)

Development of a Learning Game for the Submerged Ice Age site of Hoyo Negro, Mexico (2022)
DOCUMENT Citation Only Dominique Rissolo. Corly Huang. Qiming Chen. Vid Petrovic. Alberto Nava Blank. Helena Barba Meineke. Falko Kuester. Leanne Chukoskie.

This is an abstract from the session entitled "Paper / Report Submission (General Sessions)" , at the 2022 annual meeting of the Society for Historical Archaeology. The diverse and well-preserved assemblage of Late Pleistocene fauna, as well as the presence of a Paleoamerican individual in the submerged cave of Hoyo Negro, offer a unique opportunity for interactive game-based exploration derived from the research-oriented digital twin of the site. The game is aligned with Next Generation...


Games and Gamification as Transformative Pedagogy in the Archaeology and Art History Classroom (2021)
DOCUMENT Citation Only Michael Zimmerman. Andres Montenegro-Rosero.

This is an abstract from the session entitled "Outreach and Education: Bringing it Home to the Public (General Sessions)" , at the 2021 annual meeting of the Society for Historical Archaeology. Gamification, a “complex and controversial concept” (Tulloch 2014: 317), is commonly considered an effective tool for student engagement in the archaeology classroom, by providing elements of gameplay: rules, rewards, punishments, competition, and narrative. However, games and gamification have a role...