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On Making Waves and the Trickier Project of Surfing Them, Inside and Out of Academia

Author(s): Karen B Wehner

Year: 2015

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After finding me a free place to stay when I reported, homeless, to my first summer field school in 1996, Marley didn't give much indication that he thought me worth the effort. He was one tough customer, ever astute and incisive. But once I passed the gauntlet, he became my staunchest, most unfailingly generous mentor. Marley's influence cast its long shadow across my PhD Dissertation, which challenged standard historiography of Virginia’s ‘’tobacco’’ colony by placing craft production front-and-center at Jamestown. Marley's ability to make waves while remaining relevant to the mainstream has shaped my current efforts to bring archaeology to the masses -- Middle Grade students, specifically -- with a videogame that rejects the notion that educational games stink. This paper suggests that 1) broadening our audience will benefit historical archaeology as a discipline, and 2) historical archaeologists have much to add to ongoing debates over K-12 education reform. 

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On Making Waves and the Trickier Project of Surfing Them, Inside and Out of Academia. Karen B Wehner. Presented at Society for Historical Archaeology, Seattle, Washington. 2015 ( tDAR id: 433877)


Spatial Coverage

min long: -129.199; min lat: 24.495 ; max long: -66.973; max lat: 49.359 ;

Record Identifiers

PaperId(s): 152

Arizona State University The Andrew W. Mellon Foundation National Science Foundation National Endowment for the Humanities Society for American Archaeology Archaeological Institute of America