Augmented, Hyper-mediated and IRL

Author(s): Ann E. Danis

Year: 2018

Summary

While archaeologists are making leaps and bounds integrating digital technologies into their work-flow and interpretive strategies, an over-emphasis on the virtual has left a hole where thinking about how archaeologists, collaborators, stakeholders and the public actually encounter archaeology — IN REAL LIFE. While many post about living in a post-digital age, their is a kernel of truth to how many collaborators, especially youth, conceive of their worlds not as full of new media but as, "always already new" (Gitelman 2006). This paper discusses strategies for integrating digital archaeology into a framework of creative practice that balances analog and digital, actual and virtual to highlight the augmented and mediated nature of archaeological work and narratives.

Cite this Record

Augmented, Hyper-mediated and IRL. Ann E. Danis. Presented at Society for Historical Archaeology, New Orleans, Louisiana. 2018 ( tDAR id: 441885)

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Spatial Coverage

min long: -129.199; min lat: 24.495 ; max long: -66.973; max lat: 49.359 ;

Individual & Institutional Roles

Contact(s): Society for Historical Archaeology

Record Identifiers

PaperId(s): 751