Augmented, Hyper-mediated and IRL
Author(s): Ann E. Danis
Year: 2018
Summary
While archaeologists are making leaps and bounds integrating digital technologies into their work-flow and interpretive strategies, an over-emphasis on the virtual has left a hole where thinking about how archaeologists, collaborators, stakeholders and the public actually encounter archaeology — IN REAL LIFE. While many post about living in a post-digital age, their is a kernel of truth to how many collaborators, especially youth, conceive of their worlds not as full of new media but as, "always already new" (Gitelman 2006). This paper discusses strategies for integrating digital archaeology into a framework of creative practice that balances analog and digital, actual and virtual to highlight the augmented and mediated nature of archaeological work and narratives.
Cite this Record
Augmented, Hyper-mediated and IRL. Ann E. Danis. Presented at Society for Historical Archaeology, New Orleans, Louisiana. 2018 ( tDAR id: 441885)
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Keywords
General
creative practice
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Digital
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engaged research
Geographic Keywords
North America
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United States of America
Temporal Keywords
PRESENT
Spatial Coverage
min long: -129.199; min lat: 24.495 ; max long: -66.973; max lat: 49.359 ;
Individual & Institutional Roles
Contact(s): Society for Historical Archaeology
Record Identifiers
PaperId(s): 751