The Potential of Games, Gamefication, and Virtual Reality in Public Archaeology
Author(s): Vitória Estrela; Rosicler Silva
Year: 2019
Summary
This is an abstract from the "SAA 2019: General Sessions" session, at the 84th annual meeting of the Society for American Archaeology.
Social-cultural changes and the growth of digital media have lead to new broadcasting methods in archaeology and public archaeology, using computer games, gamefication and virtual reality, as these encourage the user to solve problems and construct social relations that enable personal development and reflections on the past. The purpose of this paper is to examine how these tools can be best applied in educational and public environments to increase understanding and visualization of archaeological contexts.
Cite this Record
The Potential of Games, Gamefication, and Virtual Reality in Public Archaeology. Vitória Estrela, Rosicler Silva. Presented at The 84th Annual Meeting of the Society for American Archaeology, Albuquerque, NM. 2019 ( tDAR id: 450081)
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Keywords
General
Education/Pedagogy
•
Games
Geographic Keywords
South America
Spatial Coverage
min long: -93.691; min lat: -56.945 ; max long: -31.113; max lat: 18.48 ;
Record Identifiers
Abstract Id(s): 25848