The Potential of Games, Gamefication, and Virtual Reality in Public Archaeology

Author(s): Vitória Estrela; Rosicler Silva

Year: 2019

Summary

This is an abstract from the "SAA 2019: General Sessions" session, at the 84th annual meeting of the Society for American Archaeology.

Social-cultural changes and the growth of digital media have lead to new broadcasting methods in archaeology and public archaeology, using computer games, gamefication and virtual reality, as these encourage the user to solve problems and construct social relations that enable personal development and reflections on the past. The purpose of this paper is to examine how these tools can be best applied in educational and public environments to increase understanding and visualization of archaeological contexts.

Cite this Record

The Potential of Games, Gamefication, and Virtual Reality in Public Archaeology. Vitória Estrela, Rosicler Silva. Presented at The 84th Annual Meeting of the Society for American Archaeology, Albuquerque, NM. 2019 ( tDAR id: 450081)

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Keywords

Geographic Keywords
South America

Spatial Coverage

min long: -93.691; min lat: -56.945 ; max long: -31.113; max lat: 18.48 ;

Record Identifiers

Abstract Id(s): 25848