VRchaeology: Applications of Virtual Reality in Historical Archaeology

Author(s): Addison J Siemon; Charles R Ewen

Year: 2024

Summary

This is an abstract from the session entitled "Paper / Report Submission (General Sessions)", at the 2024 annual meeting of the Society for Historical Archaeology.

Within the field of archaeology, virtual reality technologies are an underutilized tool holding great potential. These systems have an unrealized capacity to change the way archaeologists record, visualize, and interpret archaeological sites. Such applications are demonstrated following recent research at the Brunswick Town Historic Site. A combination of Light Detection and Ranging (LIDAR) software available on modern consumer phones and consumer-grade virtual reality software and products have been used to not only record, but interpret an 18th century tavern site excavated during the Summer of 2023. Additionally, through the use of photogrammetry, artifacts were able to be placed in a reconstructed virtual provenience to further support analysis of the structure. The union of these neoteric innovations has culminated in a full reconstruction of the tavern, presented in a 3D virtual space, prepared to be explored by archaeologists and the public alike.

Cite this Record

VRchaeology: Applications of Virtual Reality in Historical Archaeology. Addison J Siemon, Charles R Ewen. Presented at Society for Historical Archaeology, Oakland, California. 2024 ( tDAR id: 501220)

This Resource is Part of the Following Collections

Individual & Institutional Roles

Contact(s): Nicole Haddow