Virtual reality (Other Keyword)

1-13 (13 Records)

3D Modeling and Virtual Reality for Condition Assessments and Educational Outreach Tools Documenting Rock Art in Little Petroglyph Canyon, Naval Air Weapons Station China Lake, California (2017)
DOCUMENT Citation Only Shawn Fehrenbach. Ben Hammer.

Aerial photography with unmanned aerial systems (UASs), 3D modeling through photogrammetry, and the development of virtual reality environments are methods that are taking root within the discipline of archaeology. Developments in hardware and software over the past several years have led greater numbers of archaeologists to adopt these methods with more diverse applications. PaleoWest Archaeology, working under contract with our partners at PacArctic for Naval Facilities Engineering Command...

Accessing the Inaccessible: Valuing Virtual Reality and Remote Access to Pleito Cave (2018)
DOCUMENT Citation Only Brendan Cassidy. David Robinson. Devlin Gandy.

This presentation showcases the contemporary value of Virtual Reality as a means to experience difficult to access, sensitive cultural sites for different stakeholder groups including researchers, land owners, and Native groups. Here, we show the enhanced virtual reality environment of Pleito Cave, a fragile world class rock art site with accessibility limitation. We discuss how scientific research can be translated into VR data sets to speak to diverse communities and different needs, providing...

Developing an Immersive Experience of the Past (2018)
DOCUMENT Citation Only Benjamin Van Alstyne.

As archaeologists, we are looking for ways to engage the public and help them learn about the past and human diversity. Using photogrammetry, photospheres, and digital 3D modelling, this project creates an immersive experience through Virtual Reality (VR) for the public to learn about the Ancestral Puebloan people. This poster demonstrates an interactive public outreach effort that can be replicated by universities and museums, with limited budgets, to convey their research. It is a...

Digital Libraries in 3D for Maritime Archaeology: Dutch Merchant Ships 1595–1800 (2021)
DOCUMENT Citation Only John K McCarthy.

This is an abstract from the session entitled "Historical Archaeology in a Digital Age (General Sessions)" , at the 2021 annual meeting of the Society for Historical Archaeology. This presentation considers the value of 3D digital libraries to support maritime archaeological investigations of historic vessels, focussed on Dutch ocean-going merchant ships (1595 to 1800). During this time the Netherlands rose to become a leading maritime power. Despite prolonged scholarly interest , typological...

Following in the Footsteps of the National Geographic Society's Original Katmai Expeditions (2019)
DOCUMENT Citation Only Laura Stelson.

This is an abstract from the "SAA 2019: General Sessions" session, at the 84th annual meeting of the Society for American Archaeology. This poster, combined with a virtual reality headset, will present the methods and results of the multi-disciplinary research project "Following in the footsteps of the National Geographic Society’s original Katmai expeditions" carried out in partnership with the National Geographic Society (NGS), and Katmai National park. The project sought to...

Intersections: Using AR/VR Technology to Expand Archaeological Public Outreach and Increase Engagement (2020)
DOCUMENT Citation Only Chester Cunanan. Brett Harte.

This is a paper/report submission presented at the 2020 annual meeting of the Society for Historical Archaeology. This project focuses on using augmented and virtual reality to expand public interaction and outreach through a mix of digital technologies (smart phones and the Hololens) and analog outreach (postcards and journals). AECOM has engaged in extensive public outreach for the I-95 Girard Avenue Interchange Improvement Project through a variety of avenues. Two of the most distributed of...

Jaunt VR 360 stereo video Virtual Reality camera as a tool for historic interpretation and archaeological documentation (2017)
DOCUMENT Citation Only Eric Hanson. Wendy Teeter. Lynn Dodd.

Presentation of an immersive, virtual reality experience of 19th century Santa Catalina Island/Pimu that features a digital model of historic structures and virtual reality stagecoach ride across the island as an exploration of the interpretive and documentation possibilities of the Jaunt VR camera.

Photogrammetry and Virtual Reality Visualization of Cultural Landscapes in Southeastern Utah (2019)
DOCUMENT Citation Only Eric Heller. Benjamin Bellorado.

This is an abstract from the "Transcending Modern Boundaries: Recent Investigations of Cultural Landscapes in Southeastern Utah" session, at the 84th annual meeting of the Society for American Archaeology. Recent technological advances, including photogrammetric capture and virtual reality visualization, offer exciting new means to document, analyze, and reconceptualize archaeological landscapes. Minimally invasive, cost effective, and extremely precise, these methods and technologies provide...

Teaching Archaeology in Virtual Reality: Project Ambrosia (2019)
DOCUMENT Citation Only Peter Robertshaw. Frances Berdan. Bernardo Renteria.

This is an abstract from the "SAA 2019: General Sessions" session, at the 84th annual meeting of the Society for American Archaeology. Field schools have been the best way to provide hands-on experience with archaeological fieldwork in an environment geared to student learning. However, field schools are beyond the financial and logistical reach of many students, particularly first-generation students and those from underrepresented groups. The decreasing costs and increasing accessibility of...

Teaching Hidden Histories: A VRchaeology Experience of the Miller Grove Community (2019)
DOCUMENT Citation Only Kayeleigh Sharp. Gary Tippin. Donald L. Barth. Susannah Munson. Karla Berry. Grant Miller.

This is an abstract from the "Silenced Lifeways:The Archaeology of Free African-American Communities in the Indiana and Illinois Borderlands" session, at the 2019 annual meeting of the Society for Historical Archaeology. Free African American communities in southern Illinois have complex social histories underwritten by ideas of freedom, slavery and resistance. The compelling dynamics of church, community, and negotiated inter-ethnic experiences faced by our nation’s first generation of free...

Using VR Phenomenological Landscape Analysis to explore Diachronic Ritual Space at Cerros, Belize (2015)
DOCUMENT Citation Only Jeffrey Vadala.

The Oculus Rift virtual reality headset used alongside 3D site reconstructions provides a huge potential for a phenomenologically based landscape analysis. This presentation explores the methods and results of a study using these technologies that focuses on understanding the diachronic changes in the construction of ritual space at the Maya site of Cerros, Belize. Site maps were modeled in 3D according to each historic phase and converted for use in a highly immersive and interactive video game...

Virtual Archaeology: Teaching Archaeology Using Virtual Reality And Game-based Learning (2020)
DOCUMENT Citation Only Laura L Shackelford. Emma L Verstraete. Wen-Hao Huang. Cameron Merrill. Alan Craig.

This is a paper/report submission presented at the 2020 annual meeting of the Society for Historical Archaeology. Despite the importance of field work in teaching archaeology, field opportunities are available to few students due to logistical, financial, or mobility constraints. To address these challenges, we have created a virtual archaeology undergraduate course that uses game-based learning strategies to convey archaeological concepts and technical skills. We present the initial design and...

Virtual Shipwrecks; Photogrammetry and User Interface Design in Archaeological Outreach (2017)
DOCUMENT Citation Only Sean C Cox.

In the past decade, new software has made it easier and less expensive for archaeologists to use the tools of photographers and game designers to produce novel outreach tools with photogrammetry. Among these relatively new applications is the ability to create virtual worlds from photographic and video data. The public can now access a number of archaeological sites through game platforms, like Steam, using VR goggles and mobile devices to experience a site. This paper addresses means of...