Virtual Archaeology: Teaching Archaeology Using Virtual Reality And Game-based Learning
Author(s): Laura L Shackelford; Emma L Verstraete; Wen-Hao Huang; Cameron Merrill; Alan Craig
Year: 2020
Summary
This is a paper/report submission presented at the 2020 annual meeting of the Society for Historical Archaeology.
Despite the importance of field work in teaching archaeology, field opportunities are available to few students due to logistical, financial, or mobility constraints. To address these challenges, we have created a virtual archaeology undergraduate course that uses game-based learning strategies to convey archaeological concepts and technical skills. We present the initial design and delivery of a virtual archaeology course that uses the HTC VivePro, a room-scale, VR platform, and Unreal Engine 4, an open source gaming engine. Here we demonstrate the virtual learning environment and game design elements used to deliver archaeological information, discuss the pedagogical trade-offs involved in virtual vs. real-world experiences, and explore the expansion of virtual learning into other social and natural sciences. In doing so, we widen access to a field science that is currently limited to select students and foster experimental approaches to education, heritage management, and public outreach.
Cite this Record
Virtual Archaeology: Teaching Archaeology Using Virtual Reality And Game-based Learning. Laura L Shackelford, Emma L Verstraete, Wen-Hao Huang, Cameron Merrill, Alan Craig. 2020 ( tDAR id: 457375)
This Resource is Part of the Following Collections
Keywords
General
Education
•
Pedagogy
•
Virtual reality
Geographic Keywords
United States of America
Spatial Coverage
min long: -129.199; min lat: 24.495 ; max long: -66.973; max lat: 49.359 ;
Individual & Institutional Roles
Contact(s): Society for Historical Archaeology
Record Identifiers
PaperId(s): 593