Virtual Shipwrecks; Photogrammetry and User Interface Design in Archaeological Outreach
Author(s): Sean C Cox
Year: 2017
Summary
In the past decade, new software has made it easier and less expensive for archaeologists to use the tools of photographers and game designers to produce novel outreach tools with photogrammetry. Among these relatively new applications is the ability to create virtual worlds from photographic and video data. The public can now access a number of archaeological sites through game platforms, like Steam, using VR goggles and mobile devices to experience a site. This paper addresses means of enriching photogrammetric data to create enhanced learning experiences for the public – particularly through the use of virtual reality technology and attention to interaction design. The paper will present examples in terrestrial application, as well as output from the underwater site, the Pillar Dollar Wreck, and detail the method and decisions that can enable VR worlds to be useful outreach tools.
Cite this Record
Virtual Shipwrecks; Photogrammetry and User Interface Design in Archaeological Outreach. Sean C Cox. Presented at Society for Historical Archaeology, Fort Worth, TX. 2017 ( tDAR id: 435615)
This Resource is Part of the Following Collections
Keywords
General
Outreach
•
Photogrammetry
•
Virtual reality
Geographic Keywords
North America
•
United States of America
Temporal Keywords
18th Century
Spatial Coverage
min long: -129.199; min lat: 24.495 ; max long: -66.973; max lat: 49.359 ;
Individual & Institutional Roles
Contact(s): Society for Historical Archaeology
Record Identifiers
PaperId(s): 485