Omigosh, It Spins! Adapting Innovating Strategies in Archaeology and Design Thinking for the Future of Archaeological Pedagogy and Artifact Management.
Author(s): Megan R Victor
Year: 2025
Summary
This is an abstract from the session entitled "Paper / Report Submission (General Sessions)", at the 2025 annual meeting of the Society for Historical Archaeology.
Technological advances in data collection have affected archaeological analyses and classroom instruction. Artifact digitization, in the form of 3D models, is one of the newest such advances. Digital modeling, however, is often prohibitively expensive and complicated to use. As the profession veers ever further into the digital realm, archaeologists must have the ability to create, access, and share digital data for research. Drawing on the digital, innovative pedagogical techniques that capitalize on the ludic power of science allow for powerful experiential learning opportunities. At the Digital Archaeology Lab (Queens College), I use the iPad Pro, which dramatically reduces the time and financial costs of digitizing archaeological data. Using six iOS applications, my students and I capture data with lidar, photogrammetry, and ARKits to digitize artifacts from eighteenth- and nineteenth-century collections. The models show fine details at the texture and the mesh levels, which has been a boon in the classroom.
Cite this Record
Omigosh, It Spins! Adapting Innovating Strategies in Archaeology and Design Thinking for the Future of Archaeological Pedagogy and Artifact Management.. Megan R Victor. Presented at Society for Historical Archaeology, New Orleans, Louisiana. 2025 ( tDAR id: 508471)
This Resource is Part of the Following Collections
Keywords
General
Artifacts
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digital archaeology
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Pedagogy
Geographic Keywords
United States, American West, New York City
Individual & Institutional Roles
Contact(s): Nicole Haddow