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Not Just Fun and Games: Hacking Archaeology Education

Author(s): Karen B Wehner

Year: 2016

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21st-century communication technologies bridge previously unimaginable spatial, cultural, and ideological gaps, without providing young learners with the rational and emotional tools they need to participate in a global society. With its multicultural perspective on the human condition across time and space, historical archaeology is uniquely equipped to fill this void. But the current state of public education ensures that today’s youth are unlikely to get that opportunity, unless we bring it directly to them, in a familiar form they are eager to engage with. 

Using the example of The Time Tribe, a Scholastic and Parents’ Choice award-winning video The Pgame that invites players to engage with human history and world cultures on their own terms, this multimedia poster uses print, video, and a playable videogame to promote the case for a standards-linked, game-based introduction to historical archaeology for middle schoolers, in classrooms and anywhere kids reach for electronic devices.

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Cite this Record

Not Just Fun and Games: Hacking Archaeology Education. Karen B Wehner. Presented at Society for Historical Archaeology, Washington, D.C. 2016 ( tDAR id: 434884)


Spatial Coverage

min long: -129.199; min lat: 24.495 ; max long: -66.973; max lat: 49.359 ;

Record Identifiers

PaperId(s): 925

Arizona State University The Andrew W. Mellon Foundation National Science Foundation National Endowment for the Humanities Society for American Archaeology Archaeological Institute of America