3D Cyber-Archaeology Dissemination through Scientific Visualization - Personal and Large-Scale Virtual Reality Platforms
Author(s): Jurgen Schulze; Connor Smith; Philip Weber; Thomas DeFanti; Thomas E. Levy
Year: 2018
Summary
We created a walk-up virtual reality system consisting of six large 3D TV displays with 4k resolution, for easy dissemination of spatial and three-dimensional archaeological findings. We call this system the CAVE Kiosk. The system has been placed in the campus library to make it easily accessible to the entire campus community. We currently support three types of data: regular photographs, high resolution panoramic stereo photographs, point clouds such as from LIDAR scanners, and 3D models such as those created by 3D scanners. The user will see all available sites with data on a 3D world map, displayed as a globe. When the user clicks on a site, the available data sets will be listed and the user can choose what to see. The data is hosted by a remote server and is downloaded on demand, with a caching system for faster access. We deployed three more, similar, viewing stations on other campuses of the University of California system. They all connect to the same server, and collaborators at those campuses can upload their data to the shared server via our custom software tool called CAVE Base.
Cite this Record
3D Cyber-Archaeology Dissemination through Scientific Visualization - Personal and Large-Scale Virtual Reality Platforms. Jurgen Schulze, Connor Smith, Philip Weber, Thomas DeFanti, Thomas E. Levy. Presented at The 82nd Annual Meeting of the Society for American Archaeology, Washington, DC. 2018 ( tDAR id: 444063)
This Resource is Part of the Following Collections
Keywords
General
Education/Pedagogy
•
Historic
•
Survey
Geographic Keywords
Worldwide
Record Identifiers
Abstract Id(s): 21400