Reconstructing the Ostra Collecting Site Using Virtual Reality

Author(s): Emily Blackwood

Year: 2019

Summary

This is an abstract from the "SAA 2019: General Sessions" session, at the 84th annual meeting of the Society for American Archaeology.

Virtual reality (VR) provides a powerful platform to disseminate, showcase and protect archaeological research; it is a relatively inexpensive tool that can be applied to the discipline of archaeology by offering a new way to analyze and visualize archaeological sites as they once were. VR can immerse the user in the simulated environment, allow them to walk around, pick up and move objects, and experience the stratigraphic layout of the site as a whole rather than as individual units. As part of an ongoing project, a phase one initiative was carried out to collect data from the field in northern Peru in the form of aerial and ground-level images. These data, along with radiocarbon and OSL dating techniques and paleogeographic reconstruction, will be used to create a virtually simulated reconstructed environment of the mid-Holocene Ostra Collecting Site when it was in use. This VR simulation will help answer questions about site logistics and possibly military tactics.

Cite this Record

Reconstructing the Ostra Collecting Site Using Virtual Reality. Emily Blackwood. Presented at The 84th Annual Meeting of the Society for American Archaeology, Albuquerque, NM. 2019 ( tDAR id: 449375)

This Resource is Part of the Following Collections

Spatial Coverage

min long: -82.441; min lat: -56.17 ; max long: -64.863; max lat: 16.636 ;

Record Identifiers

Abstract Id(s): 25054