The Status of Roman Archaeogaming: Serious Games for Archaeological Education and Outreach of Ancient Rome

Author(s): Kaitlyn Kingsland

Year: 2024

Summary

This is an abstract from the "Leveling Up: Gaming and Game Design in Archaeological Education and Outreach" session, at the 89th annual meeting of the Society for American Archaeology.

The digital turn in archaeology sees an increased interest in combining gaming and archaeology. Integrating serious games with archaeology demonstrates benefits for the public of all ages and background to learn about the past in the classroom, at cultural heritage institutions, and at home. This paper seeks to establish the current understanding of serious games for education, research, and outreach in cultural heritage and archaeology. Looking specifically at the serious games for the ancient Mediterranean, the research is centered around archaeological games about ancient Rome. In a review of the scholarship and a survey of games, there is a distinct lack of accurate portrayals of Roman cultural heritage and archaeology. As such, the need for public archaeology initiatives that integrate modern knowledge of archaeological materials and analysis about the Romans via a serious digital is expressed. The emerging subfield of archaeogaming establishes that games created by archaeologists are “archaeogames.” The paper seeks to present a pipeline for how archaeogames can be generated through the reuse of digitized archaeological materials, both 2D and 3D, for the purposes of research, education, and outreach.

Cite this Record

The Status of Roman Archaeogaming: Serious Games for Archaeological Education and Outreach of Ancient Rome. Kaitlyn Kingsland. Presented at The 89th Annual Meeting of the Society for American Archaeology. 2024 ( tDAR id: 497708)

Keywords

Spatial Coverage

min long: -10.151; min lat: 29.459 ; max long: 42.847; max lat: 47.99 ;

Record Identifiers

Abstract Id(s): 38363.0