Experiencing Trade and Exchange: Teaching Archaeological Concepts through Role-Playing Games
Author(s): Danny Sosa Aguilar; Felicia De Peña
Year: 2024
Summary
This is an abstract from the "Leveling Up: Gaming and Game Design in Archaeological Education and Outreach" session, at the 89th annual meeting of the Society for American Archaeology.
When teaching about archaeological concepts on trade and exchange, typically, theoretical models dominate the classroom lecture and discussions. Traditional theoretical discussions limit explanations to biological, social, environmental, or religious reasons. Although lectures and discussions are useful, they limit student understanding of concepts related to trade and exchange. Interactive role-playing games in the classroom offer students a first-hand experience of the various aspects of decision-making and agency within trade and exchange that are not necessarily within the realm of traditional theoretical discussions. For instance, students might engage in trading with another group in retaliation to a third group. The interactive role-playing game allows students to reflect on their decisions while experiencing the emotional and empathetic side of trade and exchange.
Cite this Record
Experiencing Trade and Exchange: Teaching Archaeological Concepts through Role-Playing Games. Danny Sosa Aguilar, Felicia De Peña. Presented at The 89th Annual Meeting of the Society for American Archaeology. 2024 ( tDAR id: 497717)
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Keywords
General
Education
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Empathy
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Gaming
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Teaching Archaeological Concepts
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Trade and exchange
Geographic Keywords
North America
Spatial Coverage
min long: -168.574; min lat: 7.014 ; max long: -54.844; max lat: 74.683 ;
Record Identifiers
Abstract Id(s): 37771.0