Teaching Archaeology through Games: Bringing Interactive Lessons into the Classroom
Author(s): Justin Williams
Year: 2015
Summary
When teaching archaeology, it may sometimes be challenging to incorporate group work and interactive lesson plans. Due to the sensitive and time consuming nature of archaeological field and lab work, it is difficult to provide a true archaeological experience during allotted class periods. One way in which archaeological lesson plans can become more interactive is through the use of board games. Board games provide an interactive activity which causes students to work together, and the rules can be adapted to solve archaeological themed problems. This poster demonstrates methods for encouraging interactive learning and engagement via the use of board games.
SAA 2015 abstracts made available in tDAR courtesy of the Society for American Archaeology and Center for Digital Antiquity Collaborative Program to improve digital data in archaeology. If you are the author of this presentation you may upload your paper, poster, presentation, or associated data (up to 3 files/30MB) for free. Please visit http://www.tdar.org/SAA2015 for instructions and more information.
Cite this Record
Teaching Archaeology through Games: Bringing Interactive Lessons into the Classroom. Justin Williams. Presented at The 80th Annual Meeting of the Society for American Archaeology, San Francisco, California. 2015 ( tDAR id: 396614)
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Keywords
General
curriculum
•
Teaching