Traces of complexity: connecting model output with archaeological reality

Author(s): Isaac Ullah

Year: 2016

Summary

Simulation models are explicit descriptions of the components and interactions of a system, made dynamic in software. In archaeology, they are most often used to conduct controlled experiments, in which key socio-ecological parameters are varied, and changes to system-level dynamics are observed over time. An interesting emergent property of these kinds of experiments is that they produce a range of possible outcomes for any set of initial conditions. Thus, rather than use simulations to explain particular case studies from the past, they are better suited to examine the dynamics of ancient systems in a more general way. Models need to be parameterized and validated, however, and so *do* need to be connected to empirical data; a useful model must be capable of producing the same *kinds* of patterns observed in the archaeological record (but not *only* these patterns). It is often difficult, however, to connect model output to real data. In this presentation I draw upon research and modeling techniques being developed by the Mediterranean Landscape Dynamics Project to explore ways of connecting the output of simulation models to archaeological “reality”. I will discuss best practices, and will show examples from a variety of modeling case-studies.

Cite this Record

Traces of complexity: connecting model output with archaeological reality. Isaac Ullah. Presented at The 81st Annual Meeting of the Society for American Archaeology, Orlando, Florida. 2016 ( tDAR id: 404101)

Keywords

Spatial Coverage

min long: -11.074; min lat: 37.44 ; max long: 50.098; max lat: 70.845 ;