A Chimera Spider at Play: Making, Creativity and Collaboration in Digital Archaeology
Author(s): Colleen Morgan
In an interview with Michael Shanks and Christopher Witmore, Ruth Tringham describes her experiments with digital remediations of the past as "expressing and sharing the complex web of relationships and ambiguities that is an essential dimension of the feminist practice of archaeology" (Rathje et. al 2013). As such, Tringham’s practice of digital making was an explicitly political expression of archaeological investigation, not as explanation, but as an interpretive process. She shared the excitement and engagement of creating archaeological narratives through New Media with her students, teaching digital media expression as a legitimate form of academic enterprise that can yield a "playful surprise." Tringham’s digital remediations, founded on archaeological evidence, explored a vast array of media--photography, videography, hypertext, virtual reality, augmented reality, gaming, and database narratives, to name a few--bringing an unheralded creativity and irreverence to archaeological interpretation. In this presentation I engage with Tringham’s contributions to archaeology with particular attention to critical making and play as political, productive methods for thinking about and with the past.
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A Chimera Spider at Play: Making, Creativity and Collaboration in Digital Archaeology. Colleen Morgan. Presented at The 80th Annual Meeting of the Society for American Archaeology, San Francisco, California. 2015 ( tDAR id: 395008)
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