Data and metadata definition of underwater 3D archaeological features
The application of 3D technologies to archaeological research has been the subject of intense experimentation carried out by different scientific groups. Activity has focused in particular on the use of tools for the acquisition and reconstruction of 3D archaeological features or sites. So far researchers' interest has been aimed mainly at the exploitation of the potential of 3D technologies for virtual reality and the visualization of archaeological features and artifacts, for which many good models exist, but we often lack the opportunity to fully understand the data which characterizes virtual objects. In this paper we will show how it is possible, through SKOS and RDF language, to create a semantical architecture with the purpose of managing and describing 3D archeological items in a standard and interoperable way in order to turn into a static 3D item into an interactive object.
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Data and metadata definition of underwater 3D archaeological features. Matteo Lorenzini, Pier Giorgio Spanu. Presented at Society for Historical Archaeology, Leicester, England, U.K. 2013 ( tDAR id: 428197)
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