Digitizing Archaeological Practice: Education and Outreach in the Archaeogaming Subdiscipline
Part of: Society for American Archaeology 88th Annual Meeting, Portland, OR (2023)
This collection contains the abstracts of the papers presented in the session entitled "Digitizing Archaeological Practice: Education and Outreach in the Archaeogaming Subdiscipline" at the 88th annual meeting of the Society for American Archaeology.
The growing subdiscipline of archaeogaming addresses the intersection of archaeology and gaming in its broadest sense, via tabletop/board games, video games, card games, and myriad other types. It is primarily construed as the archaeology in and of games—this may include how archaeology is represented within gaming worlds, exploring the built landscape within a game, and examining material culture within a game, to list a few perspectives. Gaming remains an especially popular form of child and adult media, and it is particularly informative for us as archaeologists to understand how our discipline is presented in media forms that are engaged with by so many members of the public. The posters in this session highlight the educational and outreach-based impacts of archaeology in gaming. They explore a variety of game types in which the archaeological components receive varying levels of attention by the games themselves, exposing the need for archaeological insight into these portrayals of the field and its practitioners. The perspectives presented in this session represent a burgeoning subfield of critical media studies with a focus on archaeological content.
Other Keywords
digital archaeology •
Archaeogaming •
Education/Pedagogy •
Public and Community Archaeology •
Media and Social Media •
Public Archaeology •
Public Outreach •
Mississippian •
Ancestral Pueblo •
public
Geographic Keywords
Worldwide •
Multi-regional/comparative •
Other •
United States of America (Country) •
Kansas (State / Territory) •
North America (Continent) •
USA (Country) •
New Mexico (State / Territory) •
Oklahoma (State / Territory) •
Arizona (State / Territory)
Resources Inside This Collection (Viewing 1-13 of 13)
- Documents (13)
- Arisen from the Ashes: Archaeology as Tabletop Gaming in “The Age of Silence” (2023)
- Behind the Creation of Archaeogames: Character Art (2023)
- Board Games, Gamification, and the Cultural Transmission of History: Constructing Narratives of the Past in Orthogonal (2023)
- Establishing a Space for Archaeologists in Gaming: The Development of the ArchaeoGaming Collective (2023)
- A House of Ashes Is a House of Archaeology: An Argument for Using Video Games as Public Outreach (2023)
- In the Footsteps of the Muses: Writing for Archaeogaming Educational Modules (AEM) (2023)
- Learning about the Ancient World: Introducing Archaeogaming Education Modules (AEMs) as Classroom Resources (2023)
- Medieval Medicine Board Game: Saving Ancient Studies (2023)
- The Museumification of Video Game Artifact Collecting: The Development of Experiences in Archaeological Video Games from Trophy Taking to Decolonizing and Educating (2023)
- New Media, Old Stories: Democratizing Archaeology with Open Source Methods in Virtual Heritage Management at Northern Rio Grande Pueblos (2023)
- A Serious Game: Teaching Key Archaeological Lessons with Augmented and Virtual Reality (2023)
- Welcome to Goblin Town: Using Role-Playing Games for Education and Science Communication (2023)
- “You discover 1d4 ancient relic(s)”: Archaeological Outreach through Tabletop Roleplaying Games (2023)