Strategic Approaches to Digital Public Archaeology
Part of: Society for American Archaeology 81st Annual Meeting, Orlando, FL (2016)
Archaeologists have rallied around digital public archaeology and, while scholarship is growing in this area, a more critical approach is vital. The pervasiveness of digital technologies is clear: approximately 87% of American adults use the Internet, 64% own a smartphone, and 58% have a Facebook account (Pew Research Center). Such technologies are an important tool for archaeologists and the discipline’s presence online is already enormous. However, an abundant presence does not equate success. We must do more than join the digital bandwagon; we need to take the ideas and goals that have been a part of public archaeology and embed them in digital platforms. Strategic use of digital technologies will have the greatest impact in supporting our larger interests. To produce measurable results, digital public archaeology projects require goals, strategy, intentionality, and assessment. We must apply the same academic rigor to public archaeology as we do in archaeological research so we understand what success in these projects actually looks like. Unfortunately, few resources exist to support these efforts. This session seeks to address that gap by sharing research and case studies on digital public archaeology projects and strategy from project inception through evaluation.
Other Keywords
Public Archaeology •
digital archaeology •
Public Education •
3D modeling •
public •
Florida •
Outreach •
virtual curation •
Digital Public Archaeology •
Social Media
Geographic Keywords
Mesoamerica •
Europe •
North America - Southeast
Resources Inside This Collection (Viewing 1-7 of 7)
- Documents (7)
- Are websites doing what we want them to do? Evaluating the effectiveness of websites for public archaeology (2016)
- Podcasting as a way to promote archaeology and engage the public, or, Archaeology - straight from the trenches to your ears! (2016)
- Printing Ancient Music: The Maya Music Project’s use of 3D printing and Modeling for Public Outreach (2016)
- Video Games, Virtual Reconstructions, and other Digital Avenues to Engage Children of All Ages in a Cosmopolitan Past (2016)
- Visualizing a Wired World’s Past: Digital and Tactile Public Archaeology in the Virtual Curation Laboratory (2016)
- Wemyss Caves 4D: a review of a community 3D digital documentation project at a challenging heritage site in Scotland. (2016)
- When the Small, Local Archaeology Project Goes Global – The Missoula Historic Underground Project (2016)